Archive for the ‘Interactive Design’ Category

Red Universe

Tuesday, March 20th, 2007

I’ve been spending farr to much time on this site: Red Universe. I found a camel running around, but then it went away pretty quick. If anyone finds it, let me know. My nephew really loved the “game”, however, I was less than impressed with the actual work shown on the site.

Best quarter ever.

Thursday, March 15th, 2007

I’m still trying to grasp the implications of what happened to me in the last 12 hours. But let me start at the beginning.

I’ve ofter reffered to 6th quarter as shitty. The amount of work was at times insane. I had serious doubts about my skills as a designer, and whether or not I belonged here. I’ve always kind of had them, but they never were this strong. I did find comfort in Media Arts, and I was considering a full on switch. The main problem was the ridiclous assignment Nicole Riekki gave me. It made absolutely no sense to me, and I wanted out. I went and talked to Hank about media and Nicole’s class. He wasn’t going to let me out of the class. No way. But he agreed that media was a very viable option.

After Mason layed down the law, I got my act together and started producing some work I am extremely proud of, all the while getting more frustrated with Nicole’s type class.

Monday night, I presented my work for Technology as a Creative Medium. I was a great critique. Best ever. My future as an interactive deisgner seemed more secure. I rode this high horse into my print critique. I kind of didn’t care. If it went bad, it wasn’t going to bring me down.

It didn’t go bad. My book for Nicole’s class came together in the final week. I showed it to the panel. I turned through the massive 24 x 18 spreads in total silence. Anne Elser said she almost cired. Gary Weiss said he wished he had created it. Mimi came up afterward and gave me a hug. Even Pretti, who’s class the essential style for the book came from, told me that even my widdows looked great.

Apparently after that, word got around. As Hank was leaving school, he told me that he had heard that I had a great critique, that my book was amazing. We talked briefly about Roger going to Pentagram, and then his last words were “we’ll talk.” A lot to think about.

Quarter’s almost done

Wednesday, March 14th, 2007

I had my first critique Monday night. It went super-duper. I’ll post the presentation up here, just as soon as I add some words to it. Otherwise, you might not get it.

Printing sucks. It’s taking me about 20min to print out a single page for my type book. I went with a matte paper, GORGEOUS. I’ve always gone for gloss or photo paper, never again. In fact, I would like to find a way to better bring in matte elements to a screen.

The model’s coming together. The main structure (walls) are almost done. Just need start decorating.

One more thing, I got my plane ticket to L.A. today. I also got one back to ATL. What are the odds? I’ll fill you in on the trip later. But for now, I’m looking forward to heading down to P-town (Pensacola, for all you jerks) on Saturday.

widget revisited

Sunday, March 11th, 2007

The idea for the widget came from Tim, my buddy from college. He used to listen to this song called 5 O’clock Somwhere. My first attempt was rather Margarittavile-ish. This time, I made it more in what is apparently my “style.” I found a rather drab pic of an office full of cubicles, my idea of a prison (be careful how you put something like that). I saturated the image further to make it look even more depressing. It’s a fun and stupid alternative to the dashboard clock.

Download

A Grim Reminder

Monday, March 5th, 2007

Thanks Dashcode:

Last post for Feb-ru-rary

Wednesday, February 28th, 2007

Wow, it seems like I’ve posted a lot on here this month. I and used to think blogs were just for nerds…

Logos:


It’s not easy being smelly

Wednesday, February 28th, 2007

Michael Johnson pointed out the other day that I had made a comment in his blog shortly before creating Big Smelly Robot:

If that were the case, eventually we’ll all be taken over by big smelly robots.

I admit, this was the conception of Big Smelly Robot, on his blog. Kind of dirty, isn’t it. Save it, Mike. It’ll be worth money some day.

In 3-D:

Information Aesthetics

Sunday, February 25th, 2007

In my research, I found infosthetics.com. It’s got some pretty cool shit. Check out this video about Bush. Even if you like Bush, check it out. It’s slick, even though it’s totally got that Adam vibe.

Big Smelly Robot Saves Washington

Sunday, February 25th, 2007

It’s an animated game. The scene changes from day to night based on when it’s played. The villian’s dialogue is based off of news headlines, and the number of bad guys is based off of number of words found.

Here’s a sketch:

Another Idear in the works

Saturday, February 24th, 2007

Tell me if you get this, so I can know if I need to kill this before I run off too far.

Too vague, maybe?